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Billiam - Protagonist

Billiam is a model I started in 3ds Max, brought over to ZBrush where I heavily modified his proportions and increased his polycount. Billiam was a work-in-progress protagonist model from a Game Design class of mine. His clothes consist of a Gambeson, Cuffed pants and Leather boots with some metal plating.

This was my second real time messing around with ZBrush and I didn't have too good of a grasp on it. The proportions came out unbalanced and I plan to go back and refine Billiam when I have the time.

Front View of Billiam and his Clothes

Front View of Billiam and his Clothes

Rear View of Billiam and his Clothes

Rear View of Billiam and his Clothes

Front View of Billiam's Human Body Model

Front View of Billiam's Human Body Model

Rear View of Billiam's Human Body Model

Rear View of Billiam's Human Body Model

Top View of Billiam's Human Body Model

Top View of Billiam's Human Body Model

Front View of Billiam's Cuffed Pants and Boots

Front View of Billiam's Cuffed Pants and Boots

Rear View of Billiam's Cuffed Pants and Boots

Rear View of Billiam's Cuffed Pants and Boots

Side View of Billiam's Cuffed Pants and Boots

Side View of Billiam's Cuffed Pants and Boots

Front View of Billiam's Gambeson

Front View of Billiam's Gambeson

Rear View of Billiam's Gambeson

Rear View of Billiam's Gambeson

Side View of Billiam's Gambeson

Side View of Billiam's Gambeson