Billiam is a model I started in 3ds Max, brought over to ZBrush where I heavily modified his proportions and increased his polycount. Billiam was a work-in-progress protagonist model from a Game Design class of mine. His clothes consist of a Gambeson, Cuffed pants and Leather boots with some metal plating.
This was my second real time messing around with ZBrush and I didn't have too good of a grasp on it. The proportions came out unbalanced and I plan to go back and refine Billiam when I have the time.