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Godrith Ains - Headmaster

He speaks to you telepathically in-game and helps you navigate around the compound. I modeled and textured him with help from Jules Stackhouse in ZBrush. I still have a lot of work to do concerning proportions and realistic human features, but I feel like it worked well with the rest of the game's style rather than detracting from it.

One thing I would change about Godrith's model would be his eyes, I originally concepted him to have an aggressive shadowy-pinkish aura emanating from where his eyes are supposed to be. We ran out of time and had to ship him as-is. I plan to go back and add the aura when I have some more time.

I originally modeled Godrith in 3ds Max and then brought him over to ZBrush. AJ Marraffa animated him in Maya and Austin brought it into Unreal Engine.

A look at Godrith's model without textures

A look at Godrith's model without textures

Front view of Godrith

Front view of Godrith

Side view of Godrith

Side view of Godrith

Back view of Godrith

Back view of Godrith

Face and Chest shot of Godrith

Face and Chest shot of Godrith

Godrith's at his Podium (I modeled and textured him) (Environment art and atmospheric effects by Jeff Douglas)

Godrith and the Beam - Closeup

My inital Concept for Godrith's glowing eyes

My inital Concept for Godrith's glowing eyes

Godrith's In-game portrait shows up when he talks to the player.

Godrith's In-game portrait shows up when he talks to the player.