He speaks to you telepathically in-game and helps you navigate around the compound. I modeled and textured him with help from Jules Stackhouse in ZBrush. I still have a lot of work to do concerning proportions and realistic human features, but I feel like it worked well with the rest of the game's style rather than detracting from it.
One thing I would change about Godrith's model would be his eyes, I originally concepted him to have an aggressive shadowy-pinkish aura emanating from where his eyes are supposed to be. We ran out of time and had to ship him as-is. I plan to go back and add the aura when I have some more time.
I originally modeled Godrith in 3ds Max and then brought him over to ZBrush. AJ Marraffa animated him in Maya and Austin brought it into Unreal Engine.
Godrith's at his Podium (I modeled and textured him) (Environment art and atmospheric effects by Jeff Douglas)
Godrith and the Beam - Closeup